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====================================================
T H E T E S S E L L A T I O N T I M E S #529
Issue #29 of 1995, for Tuesday, September 12th
====================================================
*The Tessellation Times* (*Tess*) is Columbine, Inc.'s weekly electronic
publication usually (but not always) posted overnight Monday as a supplement
to *3D Artist* magazine. The full Web version of this issue starts at:
http://www.3dartist.com/tess/95/txt/tess529.htm
E-mail recipient count for this issue: 1,509
Also read in forums, on BBSs, and on Web sites worldwide!
________
CONTENTS
529.00 - Heads Up!
529.00.01 - The Fortnight in 3D
529.00.02 - Shows & Exhibitions
529.00.03 - Artists Call
529.01 - Home Space Builder - by Rob Glidden
529.02 - VRML Browsers
529.02.01 - Three Browsers for Windows 3
529.02.02 - Installing WebFX
529.02.03 - TGS WebSpace for Windows 95
529.02.04 - VRML Downloads
529.03 - Readings
529.04 - News Wrap
529.05 - Pictures of an Exhibition
Departments
Masthead - see "Details" below
Calendar - events, galleries, classes & artists call
grab ftp.3dartist.com/3dartist/calendar.txt
Special Offers -
grab ftp.3dartist.com/3dartist/offers.txt
Contacts - see end of file
_______
DETAILS
This file may be passed among individuals and reposted in any online forum
_as_long_as_ the file is not modified in any way. Post as TESS529.TXT
(TES529.TXT where only six characters are allowed), or compressed with the
appropriate DOS-style extension (ZIP, etc.). Reposting to *mailing lists* is
_not_ recommended. TESS's master files are maintained with corrections on
our Internet sites ftp.3dartist.com and www.3dartist.com, and are the only
TESS files for which we can vouch file integrity. Opinions herein are not
necessarily those of independent sites or forums carrying this file or
pointers to our HTML editions. This file's contents are copyrighted and may
not be reproduced in or with any other print or digital publication without
permission. Converting to HTML is only approved for straight text without
additional markup. Any trademarked names mentioned in this file are the
property of their respective owners. Columbine, Inc. and its publications
are totally independent. No companies or products are endorsed.
Published by and (c)Copyright 1995, all rights reserved:
Columbine, Inc.
P.O. Box 4787, Santa Fe, NM 87502 USA
505/982-3532 (voice); 505/820-6929 (fax)
505/820-6929x3 voice mail
E-mail: tess@3dartist.com
_____
Staff
Alex Kiriako, Editor, *Tess* <alexk@3dartist.com>
Rob Glidden, Technical Editor <robg@soft-press.com>
Sally Beach, Vice Pres., Columbine, Inc. <sallyb@3dartist.com>
Bill Allen, Publisher & Pres., Columbine, Inc. <ballen@3dartist.com>
---------
529.00 - Heads Up!
The Santa Fe Web Walk of Artists' Gallery Pages went online last Saturday
evening with an initial dozen galleries of 3D art. You can jump directly to
the tour at http://www.3dartist.com/walk/santafe.htm.
One problem with producing the last four issues of *Tess* in multiple HTML
pages was that we never knew what size text conversion would result. Last
week's 36Kb+ text edition is a record we don't expect to approach again soon.
We don't generally run software reviews in *Tess*. And, while *3D Artist*
magazine often has its reviewers on beta teams, we don't normally publish
critiques of software until ready to ship. However, today's VRML scene
consists primarily of dueling betas posted for anyone to download free as a
way of garnering market share while also getting lots of testing help. So
this issue we bring you some initial reports just to help you get involved
started.
The promise of VRML is that you will be able to invite people into worlds
of your own invention. The point might be to have a virtual art gallery or
performance space, to meet and chat with visitors, to host games, to offer
alternative realities, or to show off skills at creating neat models with
the fewest possible polygons.
If you or your client are trying to sell something, the point will be to
create a site so compelling that word will spread and people will feel that
they have to visit. Then, in some clever fashion, the sales pitch will be
delivered. Spiders on their original webs never had so much fun.
--Bill Allen, Publisher <ballen@3dartist.com>
529.00.01 - The Fortnight in 3D
Sept. 12-14, San Francisco, Calif.: 8th Multimedia Expo West. 212/226-4141,
-4983 fax.<br>
Sept. 17-24, Montreal, Que., Canada: International Symposium on Electronic
Art (ISEA '95). 514/990-0229, 842-7459 fax; <isea95@er.uqam.ca>.
Sept. 18, 7pm, Tampa Bay, Fla.: meeting of the 3D Artists and Animators of
Tampa Bay at their new meeting site, the Irwin Technical Center. Contact
Jeff Reisner at <reisner@cyberspy.com> or 813/595-7263.
Sept. 18-19, Bryn Mawr, Penn.: Autodesk Mid-Atlantic Expo, Gregg Conference
Center at the American College, 270 S. Bryn Mawr Ave. A big AutoCAD show
held by local dealer Synergis Technologies, 215/529-9900 x114, 536-9249 fax.
Sept. 19-21, New York, N.Y.: Video Expo Image World, Jacob K. Javits
Convention Ctr. 800/800-5474; 914/328-9157, -2020 fax.
Sept. 20-22, Boston, Mass.: CD-Rom Expo/Conference, World Trade Ctr.
Contact: CD-Rom Expo, 260 Milton St., Dedham, MA 02026. 617/361-0817, -3389 fax.
Sept. 20 & 23-24, Savannah, Ga.: Savannah 3D User Group meeting Sept. 20 and
demonstration weekend at Media Play Sept. 23-24. The demo weekend will
include Brad Hiebert from Softimage and Marshall Hash from Hash, Inc.
Coordinator John Brooks asks other vendors interested in attending or
donating materials to contact him at CIS 75551,2037.
529.00.02 - Shows & Exhibitions
Oct. 11-13, San Francisco, Calif.: Multimedia Live! is both a developer and
marketer conference on multimedia featuring a host of industry specialists
on CD-ROM authoring and marketing. Keynote speeches will be presented by
both Apple and Microsoft with multimedia studios, workshops, and a CD-ROM
festival of coming titles. The Finity Group, Inc., P.O. Box 1090, Fairfax,
CA 94978-1090; 415/457-1499, 453-1383 fax.
Oct. 19-22, Madrid-Barcelona, Spain: Art Futura sounds like a good reason to
take a business trip to Spain with an advertised best "cyber party of the
year" and featured topics like cyberfeminism, virtual museums, a Star Trek
special, virtual communities, and more. ArtFutura 34-1 431 00 07, 577 83 30
fax, <artfutur@ran.es>, http://www.ciberteca/artfutura.es/.
Nov. 13-27, New York: 3rd annual New York Digital Salon Computer Art &
Design Show at the Visual Arts Museum will feature all facets of computer
art from development to implemention. This show will also be on the
Internet, allowing users at home to read and interact with many of the
exhibits. Sponsors include: American Showcase, Institute for Computers in
the Arts, Leonardo, MIT Press, NYC ACM/Siggraph, and the School of Visual
Arts. School of Visual Arts, 203 E. 23rd St., New York, NY 10010;
212/679-7350, http://www.sva.edu/.
529.00.03 - Artists Call
Terry Cotant, sysop for the trueSpace forum on CompuServe, is surveying
interest in a "Best of trueSpace" video and asks potential contributors of
animations and stills to get in touch. Minimal post processing is OK, as are
game demos with meritorious trueSpace content. Contact Terry Cotant at
<terry_cotant_rss@msn.com>, CIS 70313,1103, or fax 313/513-8488.
529.01 - First Look: Home Space Builder
By Rob Glidden <robg@soft-press.com>
Home Space Builder (HSB) from ParaGraph International is promoted as a "VRML
Authoring Tool for Windows" with which "you can create 3D Web spaces such as
shopping malls, galleries, and product showrooms."
Based on a beta copy provided to *Tess*, HSB promises to be a useful tool
for quickly creating "multi-level, multi-room 3D spaces" for VRML worlds.
And the samples provided with HSB show that it is possible to create truly
stunning spaces. In essence, HSB is pioneering the new 3D product category
of "VRML space-builders," and others that follow will be sure to examine HSB
closely.
Think of HSB as a tool to build walls and rooms on which you can hang
wallpaper and pictures as texture maps. You can then export your "space" to
VRML for use by a VRML browser or modeler. You can also add walk-through
paths and multimedia data such as text, sound, MIDI, and movies. Beware,
however, that the walk-through and multimedia features cannot yet be
exported to your VRML world, since the VRML 1.0 specification does not
support them (although VRML 1.x or 2.0 is likely, eventually, to support
such features).
HSB has a very appealing and well-designed user interface. Clearly a lot
of thought went into how to design a user interface for world building and
navigation, and the effort was successful. Of particular note is the
"Pinnochio button," a ball with a line sticking out that you drag around on
the schematic layout window (the Plane Walker window) to update the camera
position in the Viewer window.
The beta version exports but does not load VRML files. In part this is a
reflection of the fact that the multimedia features of HSB are not currently
supported in VRML, so an internal file format (.MUS) was obviously needed.
However, since HSB bills itself as a VRML authoring tool, it ought to be
able to at least read the VRML files it creates.
In some sense HSB made me think of 3D Home Architect from Broderbund, a
consumer software package for designing home layouts. Although it has a
different purpose, 3D Home Architect also approaches the concept of 3D space
building (and allows adding furniture, which the HSB beta does not). Using
HSB, I found myself wishing for templates and tools to support a wider range
of "space types," say, a split-level ranch style home, an office building,
or a medieval castle.
Overall, however, HSB shows a lot of promise. ParaGraph claims HSB is the
beginning of a series of 3D and VRML/Web products, including "3D Personal
Web Organizer," and "3D Personal Desktop Organizer." According to Paragraph,
HSB "is part of AlterEgo, Paragraph's long-term strategy for building a
virtual time machine on the Internet."
HSB runs on Windows 3.1/95/NT. Minimum system requirement is a 386-33 with
4Mb RAM (486-66, 8Mb recommended) and 256-color VGA.
The beta can be downloaded free via ParaGraph's home page at
http://www.paragraph.com/whatsnew/homespce.htm.
529.02 - VRML Browsers
By Alex Kiriako & Bill Allen
A heads-up for our Mac readers: Intervista's home page has 15 Sept. posted
as the target date for the first Mac and PowerMac beta versions of its
WorldView browser. Watch http://www.hyperion.com/intervista/.
529.02.01 - Three Browsers for Windows 3
There's a lot of VRML smoke but where's the fire? We've been looking at some
early Windows 3.1 betas of desktop VRML browsers. We like one better, but,
being pre-release software, leadership can change easily as basic features
are implemented, interfaces and speed improve, and other competition appears.
The software we've seen so far includes WorldView 0.9 from Intervista,
WebFX from Paper Software, and VRweb--a joint project between the IICM
Hyper-G, NCSA Mosaic, and Gopher teams. All three browsers can be downloaded
from the Internet for free, as we explain below.
Intervista's WorldView 0.9e is a standalone browser which uses on-screen
buttons for navigation. The navigation in this version, which is much
improved over the 0.8 beta, uses three translation modes: walk, fly, and
inspect. Each of these modes in turn works with three sets of four buttons
for moving your point of view in the virtual environment. There is also a
small square spot that acts like a touchpad.
Each WorldView method of navigation has pluses and minuses. The "touchpad"
can move you around quickly to the point of vertigo. The buttons are easy to
use but slow--at least on our 486-66 with 16Mb RAM ( Win32s required).
WorldView does not yet implement textures, and, like the other two, doesn't
yet support text (for signs, etc.), level of detail (LOD), and other
features in the VRML 1.0 spec.
VRweb 0.53 beta (aka 1.0 beta 3) is a university level freeware standalone
application which runs on Windows 3.1/95/NT and various Unix machines. All
the programming code is freely available, which means programmers can create
their own variations and use the results personally and for educational
purposes, but not commercially. Like the other browsers, it has several
viewing modes from wireframe to simple Phong. The navigation is different
than in WorldView, and relies on mouse movement rather than buttons. The
documentation claims true color support but cautions it will be very slow
until optimized in later versions. For Windows 3.1, VRweb requires Win32s
and WinG, both of which are available on site.
WorldView and VRweb can run standalone or as helper applications for Web
browsers such as Netscape. WebFX is planned to have both a standalone
version and versions to embed in the various HTML Web browsers. The beta
currently only works with 16-bit Netscape 1.1 and 1.2. Navigation is by
mouse moves with no buttons and takes some getting used to.
Since they all are free and fun, you probably should download and experiment
with these viewers for yourself. Of the _current_ transitional incarnations,
we like WebFX best, despite problems we encountered with installation and
instability (see below). Looking at various VRML .WRL files we have obtained
or created, WebFX gives the best file representation through its accurate
interpretation of normals and support for textures. WorldView still has some
problems with interpreting normals and the occasional spatial relationship,
and neither WorldView nor VRweb yet support textures. Some people may prefer
to live with WorldView's current quirks to get its better navigation tools
and stability. VRweb looks like it will have some nifty tricks of its own,
but is at an earlier beta stage than the other two.
Though adequate speed and competent navigation are very important in VRML,
it is texturing which makes all the difference between a static ho-hum space
and something with interest. The castle model which comes with WebFX is an
early indication of the possibilities, and well worth the download, setup,
and typical beta problems.
Considering the astounding growth of the Internet and the quick rise of the
the VRML movement, VRML could greatly expand interest in 3D graphics. With
these early browsers, you can start to see why.
529.02.02 - Installing WebFX
On the machine we used, the first time you load a VRML file into Netscape
1.2 with WebFX, you get an action report but nothing happens. Trying again,
WebFX and the file and any later files come up fine.
When we first installed WebFX, however, it did not modify the Netscape
..INI file, so Netscape didn't have a clue about what to do and nothing came
up. If this happens to you, make sure that you have lines like the two below
in the [Viewers] section of your Netscape .INI file, which you can view and
modify with any plain text editor.
Type0=x-world/x-vrml
x-world/x-vrml=C:\WEBFX\WEBFX.EXE
Note that Type0 might be Type1 or Type2, etc., according to the number of
Helper Apps you have installed.
Under [Suffixes] there also should be the following line:
x-world/x-vrml=wrl,wrz,gz
We recommend that you close other applications before running WebFX due to
occasional crashes. That's a good idea for running any beta software,
something most users usually don't have to deal with. It's a pain, but
you're participating in the early days here, where you can make suggestions
for improvements that might get incorporated into final software.
529.02.03 - TGS WebSpace for Windows 95
Just as we were getting this issue of *Tess* ready, we received Template
Graphics Software's news release about its beta 2 version of WebSpace 1.0
for Windows 95. The program is now available for download for Windows
NT/Intel as well as Sun Solaris and IBM AIX. Among other features and
support for VRML 1.0 node types, WebSpace reportedly implements fonts and
text, level of detail (LOD), direct loading of Gzip compressed VRML files,
and improved integration with HTML browsers.
LOD allows you to have objects appear at different resolutions depending
on the distance between the viewer's eye and the object. But TGS's news
release notes that resolution isn't the only thing that can differ: "It's
true, you can even do 'cheap tricks' like having a door open as you walk up
to it. Of course this sort of cheap trick will be ever-so-tacky once we have
'real behaviors' in VRML, but it's still fun."
529.02.04 - VRML Downloads
Most of these sites include sample VRML files (.WRL), and some have zipped
files (.GZ). You don't need to grab those on the Paper Software site if you
are about to install WebFX, which includes the samples.
>> VRweb
The main North American download starting points are
ftp.ncsa.uiuc.edu/Hyper-G/VRweb
ftp.utdallas.edu/pub/Hyper-G/VRweb
There are several mirror sites in Europe and one in the southern Pacific
ftp.cs.auckland.ac.nz/pub/HMU/Hyper-G/VRweb
You can get the WinG and Win32s files necessary for the Windows 3.1 version
of VRweb at
ftp.utdallas.edu/pub/Hyper-G/VRweb/Windows/
>> WebFX
ftp.paperinc.com/pub/webfx/windows/netscape/
http://www-dsed.llnl.gov/documents/tests/vrml.html#PC
>> WorldView
ftp.webmaster.com/pub/VRML/Software/Browsers/Intervista/win32s/
ftp.hyperion.com/intervista/32s/
>> WebSpace
ftp.sd.tgs.com/pub/template/WebSpace/
529.03 - Readings
*SGI Animator* is a new independent technical magazine for artists and
animators who use Silicon Graphics computers. Using a special Siggraph offer
good until 15 Sept. can get you a one-year 12-issue subscription for
us$99.95 (regular $149.95). The magazine is said to feature news,
commentary, and technical discussion of leading SGI graphics software, and
more. SGI Animator, P.O. Box 2201, Cupertino, CA 95015; 800/471-9786;
515/472-9056; <sgianimator@fairfield.com>.
The Computer Animation News (CAN) from Jeff Glaze, which used to be
disk-based, is now on the Web in a beta format for Windows at
http://www.hiwaay.net/3DG/. It's a hefty 6.5Mb download, but there's also a
DOS-based collection of compressed animations weighing in at 3Mb in the /bin
subdirectory. Look for the next version of CAN to be new and improved, and
initially available on CD-ROM only.
>From Coriolis Group Books------
7339 E. Acoma Dr. #7, Scottsdale, AZ 85260; 800/410-0192; 602/483-0192,
-0193 fax; http://www.coriolis.com/coriolis
Announced for Nov. 1995: *The Ultimate Game Developer's Sourcebook*, edited
by Ben Sawyer (ISBN 1-883577-59-4, $44.99), is touted as the most
comprehensive game development resource to date, featuring game techniques,
design tools, artwork, custom games engines, and how to get published and
stay current with the industry. Also featured is Coriolis' NetSeeker for
providing readers with automatic updates of the resources offered on the CD-ROM.
Announced for Jan. 1996: *VRML Explorer*, by Tim Wegner. One of the
developers of POV-Ray and Fractint, Wegner will be presenting a reference
guide to VRML 1.1 along with guidelines and tutorials on designing VRML
worlds. Also featured are techniques for adding VRML to Web pages,
programming VRML, and creating interactive 3D scenes.
>From AP Professional------
525 'B' St. #1900, San Diego, CA 92101; 619/699-6594
AP Professional, like a lot of other technical book publishers, is covering
the Internet and Web browsing in a big way. They've released several titles
recently such as *Netscape Navigator* by Bryan Pfaffenberger, *The Internet
Edge in Business* by Christopher D. Watkins and Stephen R. Marenka, and
*WebMaster* by Bob LeVitus and Jeff Evans. Both *Netscape Navigator* and
*WebMaster* come in Windows and Macintosh versions while *The Internet Edge
in Business* covers both in one volume.
529.04 - News Wrap
MECN Graphics, Inc. is announcing MECN Tree Factory, a "fast" and
"realistic" 32-bit tree modeler that exports polygonal trees as LightWave 3D
objects or in DXF or RAW formats. The program for Win95/NT includes
"extensive context-sensitive help" and sells for $129. You can find a demo
version, and sample objects and images, at http://www.telepath.com/mecngr/,
or call 405/721-4973 or E-mail <mecngr@telepath.com>.
The University of New Mexico (UNM) has a special graduate scholarship
program for minority students and Tim Ross and Walter Gerstle of the
Department of Civil Engineering at UNM, are seeking two engineering students
to work with them on a project entitled "Approximate Finite Element Meshing
Using Fuzzy Surface Tessellation." The project is sponsored by the UNM
Center for Autonomous Control, funded by NASA. Each student will get
$16,000/year plus tuition. The scholarships are available immediately.
Contact Professor Francisco A. Tomei, Ph.D. at the UNM Department of Civil
Engineering, 505/277-1988, fatomei2@unm.edu,
http://www.mindspring.com/~fatomei/fatomei.html.
The Southern California 3D Studio User's Group now has a Web page at
http://www.webcom.com/~ocipug/sigs/3dstudio.html. For the moment it has
meeting announcements but will start showing images from SIG members. Group
coordinator Bob Weil can be reached at <egraphic@ix.netcom.com>.
Integrated Micro Solutions has announced the TwinTurbo-128 series: three new
PCI accelerators for PCs with Winmark 4.0 claims at 80+ million. The
TwinTurbo-128S ($319) with 2Mb of VRAM and a 64-bit width supports 24 bits
in resolutions up to 960x720, while the 128P is available in 2Mb and 4Mb
VRAM versions for $399 and $599 respectively and supports 24-bit resolution
up to 1280x1024. The TwinTurbo-128S and 128P are expected to be available in
September. The third member of the TwinTurbo series is the 128P/XL ($799)
which offers 24-bit resolution up to 1280x1024, comes in a 4Mb VRAM version
only, and is slated for October release.
Of special interest besides the speed claims is YUV-RGB video acceleration
for the 128P and 128XL models, and the 128XL's capability for working with
current 32-bit PCI systems as well as upcoming 32/64 bit PCI buses.
The Williams Gallery of Princeton, New Jersey, specializing in digital art,
has announced their Web homepage. Each month features a different artist,
whose works are for sale in limited edition prints, and a permanent online
catalog of all previous artists. The Williams Gallery, 8 Chambers St.,
Princeton, NJ 08542, 609/921-1142, -7293 fax, <wmgallery@aol.com>,
http://www.wmgallery.com.
529.05 - Pictures of an Exhibition
The rest of our Siggraph pictorial coverage can be found at
http://www.3dartist.com/tess/95/txt/tpic529.htm
That also includes the following report about the camera we used.
Our thanks to Kodak for the loan of a DC-40 digital camera, which shoots in
756x504 format in 24-bit color. This featherweight is a long step forward
from the awkward first consumer level digital camera, the Fotoman, which
shot 496x368 in grayscale (we got to work with one early last year).
The DC-40 gets good color in a range of lighting situations, and even
rescuable color in bad lighting. We had extra batteries (four AAs) for the
week but didn't need them. There were some minor irritations, such as a beep
when the camera recovers from taking a picture, effectively revealing the
photographer's presence in any meeting or gathering. Other problems, like a
brief shutter delay, just require getting used to the ways of a
non-mechanical camera.
Downloads were slow, and images unfortunately are saved as uncompressed
1.1Mb TIFFs. You can't use the viewfinder to review pictures you took.
However, using the DC-40 with a portable computer on batteries, as we did,
you can download and start working with images anywhere, anytime. After one
photo session, we downloaded, reviewed, and compressed all the shots while
waiting for a meal in a restaurant.
Don't expect 756x504 from the DC-40 to look as sharp as something rendered
or scanned from 35mm to that resolution. We had to return the camera before
getting the chance to experiment with it for photometric object creation or
capturing textures. A careful technique (tripod, etc.) would seem to be
required for both applications, especially textures.
Until higher resolution comes along at a similar or lower price, the DC-40
at $995 list is good enough if you need lots of photos, need photos really
fast, or if your end usage is digital (desktop or Web publishing). It is
ideal for working on the road and for covering shows like Siggraph.
P.S. While it's outside the scope of this review, the DC-40 would seem to
present opportunities for all kinds of family fun and communication,
especially mixed with kids and a color printer. I would love to take some
pictures at the Grand Canyon, hang my legs over the rim while downloading to
my laptop, then walk over to a pay phone and fax a couple off to Mom just to
prove I could do it!--Bill Allen
________
CONTACTS
Please mention TESS when contacting companies about products reported here!
> Integrated Micro Solutions; 2085 Hamilton Ave., 3rd Fl., San Jose, CA
95125; 408/369-8282, -0128 fax
> Intervista Software, Inc.; 45 Liberty St., San Francisco, CA 94110;
408/345-1805; http://www.hyperion.com/intervista/
> Eastman Kodak, Digital & Applied Imaging Dept.; 343 State St., Rochester,
NY 14650; 800/235-6325; 716/724-4000; http://www.kodak.com/
> MECN Graphics, Inc.; P.O. Box 721226, Oklahoma City, OK 73172;
405/721-4973; <mecngr@telepath.com>; http://www.telepath.com/mecngr/
> Netscape Communications Corp.; 650 Castro St. #500, Mountain View, CA
94041; http://home.mcom.com
> Paper Software, Inc.; 4 Deming St., Woodstock, NY 12498; 914/679-2440,
-4123 fax; <support@paperinc.com>; http://www.paperinc.com/
> ParaGraph International; 1688 Dell Ave., Campbell, CA 95008; 408/364-7700,
374-5466 fax; http://www.paragraph.com/whatsnew/homespce.htm
> > Russia: 32 Krasikova St., 19th Fl., Moscow 117418; 7095/129-1500, -0911 fax
> Template Graphics Software, Inc.; 9920 Pacific Heights Blvd. #200, San
Diego, CA 92121; 619/457-5359, 452-2547 fax; <info@tgs.com>;
http://www.sd.tgs.com/~template
____________
OUR SPONSORS
*Tess* and *3D Artist*'s other online activities are funded completely by
*3DA*'s advertisers, subscribers, and newsstand readers. For more about the
print magazine, please inquire to <info@3dartist.com> or grab the file
ftp.3dartist.com/3dartist/3dartist/3dartist.txt.
The current issue and some *3D Artist* back issues can be ordered for us$4
each (surface mail postpaid worldwide) from the address in DETAILS above.
[end]